Arn Rainaldsson

Einherjar Agent for Monoc Industries

Description:

400 points

ST 16* [60]; DX 14 [80]; IQ 10 [0]; HT 12† [20].
Damage 1d+1/2d+2; BL 58 lb; HP 16 [0]; Will 12 [10]; Per 11 [5]; FP 14 [6].
Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10‡.
6’1"; 15 Stn.

Social Background

TL: 7§ [0].
CF: Norse [1].
Languages: Ancient Norse (Native/None) [0]; English (Accented/None) [1].

Templates and Meta-Traits

Hammer-and-Shield Fighting (Martial Arts; p. MA199) [0]; Spear Fighting - Viking Spear Fighting (Martial Arts; p. MA197) [0].

Advantages

Born Soldier 1 [5]; Combat Reflexes [15]; Fearlessness 2 [4]; Fit [5]; High Pain Threshold [10]; Lifting ST 1 [3]; Outdoorsman 1 [10]; Regeneration (Fast: 1HP/Min) [50]; Unaging [15]; Unkillable 1 (If slain, will wake up in Valhalla tomorrow) [50]; Weapon Master (Pick; one specific weapon) [20]; Zeroed [10].
Perks: Alcohol Tolerance; Fearsome Stare; Form Mastery (Spear); Grip Mastery (Hammer); Naval Training; Off-Hand Weapon Training (Knife); Penetrating Voice; Reach Mastery (Spear); Shield-Wall Training; Special Exercises (Lifting ST 1); Style Familiarity (Spear Fighting - Viking Spear Fighting); Style Familiarity (Sword-and-Shield Fighting); Suit Familiarity (Layered Armor); Weapon Bond (Gramjarn). [14]

Disadvantages

Bad Temper (12 or less) [-10]; Code of Honor (Northman’s) [-10]; Code of Honor (Soldier’s) [-10]; Duty (to Donar Vadderung (Odin); 15 or less (almost always); Extremely Hazardous) [-20]; Honesty (12 or less) [-10]; Low TL -1 [-5]; Secret (Einherjar!; Imprisonment or Exile) [-20]; Sense of Duty (Northlanders; Large Group) [-10]; Stubbornness [-5]; Vow (Never refuse a challenge to combat) [-10].
Quirks: Can’t stand "unnatural" smells; Formerly Low-TL; occasionally a bit confused/mystified by "modern" tech; Involuntarily slips into Ancient Norse when stressed; Obsession: Attain personal Glory(TM); Proud. [-5]

Skills

Animal Handling (Equines) (A) IQ+1 [4]-11; Area Knowledge (Europe) (E) IQ [1]-10; Area Knowledge (North Sea) (E) IQ [0]-10; Armoury/TL3 (Body Armor) (A) IQ [2]-10; Armoury/TL3 (Melee Weapons) (A) IQ [2]-10; Axe/Mace (A) DX+5 [33]-19¶; Boating/TL3 (Sailboat) (A) DX [2]-14; Boating/TL3 (Unpowered) (A) DX-1 [1]-13; Bow (A) DX-1 [1]-13; Brawling (E) DX+1 [2]-15; Broadsword (A) DX-1 [1]-13; Carousing (E) HT+2 [4]-14; Climbing (A) DX-1 [1]-13; Fast-Draw (Knife) (E) DX+1 [1]-15‡; Fishing (E) Per+1 [1]-12**; Forced Entry (E) DX [1]-14; Gesture (E) IQ-4 [0]-6; Hiking (A) HT [2]-12; Intimidation (A) Will+1 [4]-13; Knife (E) DX+1 [4]-15; Navigation/TL3 (Land) (A) IQ [1]-10**; Navigation/TL3 (Sea) (A) IQ [1]-10**; Occultism (A) IQ-5 [0]-5; Parry Missile Weapons (H) DX-1 [4]-13; Polearm (A) DX-1 [0]-13; Riding (Equines) (A) DX-1 [1]-13††; Savoir-Faire (High Society) (E) IQ [1]-10; Shield (Buckler) (E) DX+2 [4]-16; Soldier/TL3 (A) IQ [1]-10‡‡; Spear (A) DX+3 [21]-17; Staff (A) DX+1 [0]-15; Stealth (A) DX-1 [1]-13; Survival (Mountain) (A) Per [1]-11**; Survival (Woodlands) (A) Per+1 [2]-12**; Tactics (H) IQ+1 [4]-11‡‡; Thrown Weapon (Spear) (E) DX+2 [4]-16; Tracking (A) Per+1 [2]-12**; Wrestling (A) DX [4]-14.
Techniques: Armed Grapple (Axe/Mace) (H) [0]-17; Armed Grapple (Shield (Buckler)) (H) [0]-14; Armed Grapple (Spear) (H) [0]-15; Choke Hold (Wrestling) (H) [0]-11; Counterattack (Axe/Mace) (H) [4]-17; Counterattack (Spear) (H) [3]-14; Disarming (Spear) (H) [0]-17; Dual-Weapon Attack (Axe/Mace) (H) [0]-15; Dual-Weapon Attack (Shield (Buckler)) (H) [0]-12; Dual-Weapon Attack (Spear) (H) [0]-13; Feint (Axe/Mace) (H) [0]-19; Feint (Shield (Buckler)) (H) [0]-16; Feint (Spear) (H) [0]-17; Hand Catch (Parry Missile Weapons) (H) [2]-8; Hook (Axe/Mace) (H) [2]-15; Neck Snap (ST) (H) [2]-13; Retain Weapon (Spear) (H) [0]-17; Reverse Grip (Knife) (A) [1]-10; Reverse Grip (Spear) (A) [1]-12; Spinning Strike (Axe/Mace) (H) [0]-17; Spinning Strike (Shield (Buckler)) (H) [0]-14; Spinning Strike (Spear) (H) [2]-16; Stamp Kick (Brawling) (H) [0]-12; Sweep (Axe/Mace) (H) [3]-18; Sweep (Spear) (H) [0]-14; Targeted Attack (Axe/Mace Sweep/NA) (H) [0]-18; Targeted Attack (Axe/Mace Telegraphed Swing/Skull (Rear)) (H) [0]-18; Targeted Attack (Spear Thrust/Face) (H) [2]-13; Targeted Attack (Spear Thrust/Neck) (H) [0]-12; Targeted Attack (Spear Thrust/Vitals) (H) [0]-14; Toe-Flip (Spear) (A) [1]-10.
Combinations: Combination (Axe/Mace Sweep/NA + Axe/Mace Swing/Skull (Rear)) [4]-13+13.

Footnotes

* Conditional +1 from ‘Lifting ST’.
† Conditional +1 from ‘Fit’.
‡ Includes +1 from ‘Combat Reflexes’.
§ Includes -1 from ‘Low TL’.
¶ Conditional +1 from ‘Weapon Bond (Gramjarn)’.
** Includes +1 from ‘Outdoorsman’.
†† Conditional +1 from ‘Stirrups’ when controlling animal.
‡‡ Includes +1 from ‘Born Soldier’.

Equipment

0× Coin: Gold Mark ($0); 1× Armored Surcoat ($281.25; 22.5 lb); 1× Backpack, Small ($455; 32.54 lb); 1× Bit & Bridle ($35; 3 lb); 1× Boots ($80; 3 lb); 1× Canteen ($10; 3 lb); 1× Cavalry Horse ($5748; 110.8 lb); 1× Fishhooks & Line (Clunky; $25); 1× Flint ($2; 3.2 oz); 1× Guige ($0); 1× Horseshoes ($50; 4 lb); 1× Large Knife ($40; 1 lb); 1× Leather, Heavy (Forearms, Hands; $70; 7 lb); 1× Light Cloak (Desert; Cheap; $8; 2 lb); 1× Light Cloak (Hunters’ Cloak; Cheap; $8; 2 lb); 1× Mail, Heavy (Arms, Hands, Legs, Torso; Cheap; $1248; 46.8 lb); 1× Mail, Heavy (Elbows, Shoulders, Upper Arms, Legs, Torso; Better Power Item; Increased Cost (+13300); Elven; ~Fortify (Arms, Legs, Torso and Vitals) (+2); ~Lighten (Arms, Legs, Torso and Vitals) (x1/2); $37400; 20.25 lb); 1× Medium Buckler ($60; 14 lb); 1× Medium Buckler (Spare) ($60; 14 lb); 1× Personal Basics ($5; 1 lb); 1× Pick (Martel-de-Fer; Gramjarn; Hilt Punch; Signature Gear; Weapon Master Damage Bonus; Hammer; Spear; Orichalcum; Fine Quality; Weapon Bond (Perk); ~Graceful Weapon; $20250; 4 lb); 1× Plate, Light (Pot Helm, Wide Cheek Guard, Nasal; $240; 1.92 lb); 1× Pouch ($60; 1.41 oz); 1× Saddle & Tack ($150; 15 lb); 1× Sleeping Fur ($50; 8 lb); 1× Spear (_Remove Attack Mode (Woomera); $40; 4 lb); 1× Stirrups ($125; 20 lb); 1× Whetstone ($5; 1 lb); 1× Wineskin ($10; 4 oz); 1× Winter Clothes ($180; 4 lb); 12× Coin: Silver Penny ($48; 12.29 dr); 2× Coin: Copper Farthing ($2; 10.24 dr); 2× Spear (Spare) ($80; 8 lb); 20× Rations ($40; 10 lb).

Defenses

Parry: 12 (Spear). Block: 12 (Shield (Buckler)). Dodge: 10. DR: 3*+4/2* (Torso).

Melee Attacks

Brawling • Punch (15): 1d cr. Reach C.
Brawling • Kick (13): 1d+1 cr. Reach C,1.
Brawling • Kick w/Boots (13): 1d+2 cr. Reach C,1.
Brawling • Punch w/Gauntlets (15): 1d+1 cr. Reach C.
Large Knife • Swing (15): 2d cut. Reach C,1.
Large Knife • Thrust (15): 1d+1 imp. Reach C.
Medium Buckler (16): 1d+1 cr. Reach 1.
Neck Snap ST (13): 2d+2 cr. Reach C.
Pick Martel-de-Fer; Gramjarn • Pick (20): 4d+2 imp. Reach 1.
Pick Martel-de-Fer; Gramjarn • Hammer (20): 4d cr. Reach 1.
Pick Martel-de-Fer; Gramjarn • Spear (20): 3d imp. Reach 1.
Pick Martel-de-Fer; Gramjarn • Pummel (15): 1d-4 cr. Reach C.
Pick Martel-de-Fer; Gramjarn • Hilt punch (15): 1d-4 cr. Reach C.
Spear • One-handed thrust (17): 1d+3 imp. Reach 1*.
Spear • Two-handed thrust (17): 2d imp. Reach 1,2*.
Stamp Kick Brawling (12): 1d+2 cr. Reach C,1.

Ranged Attacks

Large Knife (10): 1d+1 imp. Range 13 yd / 24 yd. RoF 1. Shots T(1).
Spear (16): 2d imp. Acc 2. Range 16 yd / 24 yd. RoF 1. Shots T(1).

Bio:

The son of a famous warrior, Arn died gloriously in battle against fearsome monsters in the mid-900s and ascended to Valhalla. Since then, he’s served Odin All-Father (now generally called Donar Vadderung) faithfully.

How Diana Raith obtained his services is currently unknown.

Arn died in battle on 6/16/2014, although Robert Mankiller does not know that the man would wake up, in Valhalla, on 6/17. As a result, until he knows otherwise, Arn is considered “deceased.”

 Arn Rainaldsson

GURPS: Red Sky Gigermann