Matias Torres

Freelance Photojournalist

Description:

Matias Torres

389 points

ST 12 [20]; DX 14* [80]; IQ 12 [40]; HT 12† [20].
Damage 1d-1/1d+2; BL 29 lb; HP 16 [8]; Will 13 [5]; Per 14 [10]; FP 12 [0].
Basic Speed 7.00 [10]; Basic Move 7 [0]; Dodge 10.
6’0"; 200.

Social Background

TL: 8 [0].
CF: Latin American (Native) [0].
Languages: Arabic (Accented) [4]; English (Native) [0]; Farsi (Accented) [4]; Hebrew (Accented) [4]; Russian (Broken) [2]; Spanish (Native) [0].

Templates and Meta-Traits

Avenger/Atoner (Monster Hunters; p. MH1:6) [0]; Military Hand-To-Hand - Krav Maga (Martial Arts; p. MA183) [0]; Scout (Monster Hunters; p. MH4:14) [0].

Advantages

Affliction 1 (Combat Precognition; Based On Will (Target Roll); Disadvantage (+10); ESP; Limited Use (4/day); Malediction (Receives -1/yd range); No Signature; Nuisance Effect: gain Unluckiness on critical failure (+1); Reduced Duration (1/10 duration)) [20]; Ally (Miranda Flores, deepcover CIA agent; 100% of starting points; 9 or less) [5]; Ambidexterity [5]; Combat Sense 2 (Psi) [48]; Contact Group (Journalists; Effective Skill 12; 9 or less; Somewhat Reliable) [5]; Craftiness 2 [10]; Daredevil [15]; Fearlessness 2 [4]; Fit [5]; Flexibility [5]; Gunslinger (ESP) [23]; Higher Purpose (Kill All Vampires) [5]; Luck (Aspected (Combat); ESP) [11]; Patron (Department X of Homeland Security) (Heavy Influence; Modest Budget) [20]; Psychometry (Passive Only) [8]; Reputation +2 (That Lunatic Who Goes Where Angels Fear to Tread; All the time; Small class) [3].
Perks: Citizenship (U.S.); Concealed Carry Permit; Quick Reload (Detachable Magazine); Standard Operating Procedure (Off-Screen Reload); Tap-Rack-Bang (Guns (Pistol)); Weapon Bond (Guns (Pistol)). [6]

Disadvantages

Addiction (Tobacco; Cheap; Highly addictive; Legal) [-5]; Bloodlust (12 or less) [-10]; Code of Honor (Professional) [-5]; Curious (6 or less) [-10]; Duty (Department X of Homeland Security; 9 or less (fairly often); Extremely Hazardous; Involuntary) [-15]; Enemy (Eduardo Torres, Red Court vampire … and your dad; More powerful than the PC; 9 or less) [-20]; Light Sleeper [-5]; Loner (12 or less) [-5]; Nightmares (12 or less) [-5]; Obsession (Getting the Truth Out; Long-Term Goal; 6 or less) [-20]; On the Edge (12 or less) [-15]; Reputation -2 (That Lunatic Who Goes Where Angels Fear to Tread; All the time; Small class) [-3]; Secret (Covert Operative for United States Government; Imprisonment or Exile) [-20]; Stubbornness [-5].
Quirks: Nicknamer; Preferred Looks: Sucker for gray eyes; Respects Holy and Historic Sites; Subsists on junk food; Swears profusely in Spanish when stressed. [-5]

Skills

Acting (A) IQ-3 [0]-9‡; Administration (A) IQ-5 [0]-7; Area Knowledge (Central America) (E) IQ [1]-12; Area Knowledge (South America) (E) IQ+1 [2]-13; Armoury/TL8 (Small Arms) (A) IQ+1 [4]-13; Body Language (Human) (A) Per-1 [1]-13; Broadsword (A) DX-1 [1]-13; Camouflage (E) IQ+2 [1]-14‡; Carousing (E) HT-4 [0]-8; Climbing (A) DX+2 [1]-16§; Combat Sense (H) IQ+2 [12]-14; Computer Hacking/TL8 (VH) IQ-2 [2]-10; Computer Operation/TL8 (E) IQ [1]-12; Computer Programming/TL8 (H) IQ-2 [1]-10; Current Affairs/TL8 (Business) (E) IQ [1]-12; Current Affairs/TL8 (Headline News) (E) IQ [1]-12; Current Affairs/TL8 (Politics) (E) IQ [1]-12; Detect Lies (H) Per-2 [1]-12; Diagnosis/TL8 (Human) (H) IQ-2 [1]-10; Diplomacy (H) IQ-6 [0]-6; Driving/TL8 (Automobile) (A) DX [4]-14; Driving/TL8 (Motorcycle) (A) DX-1 [1]-13; Electronics Operation/TL8 (Media) (A) IQ [2]-12; Electronics Operation/TL8 (Security) (A) IQ-1 [1]-11; Electronics Operation/TL8 (Surveillance) (A) IQ-1 [1]-11; Fast-Draw (Knife) (E) DX [1]-14; Fast-Draw (Pistol) (E) DX [1]-14; Fast-Draw/TL8 (Ammo) (E) DX [1]-14; Fast-Talk (A) IQ [2]-12; First Aid/TL8 (Human) (E) IQ+1 [2]-13; Forced Entry (E) DX [1]-14; Forgery/TL8 (H) IQ-6 [0]-6; Guns/TL8 (Pistol) (E) DX+3 [14]-17¶; Guns/TL8 (Rifle) (E) DX+1 [1]-15; Guns/TL8 (Shotgun) (E) DX+1 [1]-15; Guns/TL8 (Submachine Gun) (E) DX+1 [1]-15; Hidden Lore (Vampires) (A) IQ+2 [8]-14; Intelligence Analysis/TL8 (H) IQ-2 [1]-10; Interrogation (A) IQ-1 [1]-11; Intimidation (A) Will [2]-13**; Jumping (E) DX+1 [2]-15; Karate (H) DX [5]-14; Knife (E) DX+1 [2]-15; Leadership (A) IQ-5 [0]-7; Lockpicking/TL8 (A) IQ [2]-12; Merchant (A) IQ-5 [0]-7; Observation (A) Per [2]-14; Occultism (A) IQ [2]-12; Parachuting/TL8 (E) DX [1]-14; Photography/TL8 (A) IQ+2 [8]-14; Public Speaking (A) IQ-5 [0]-7; Running (A) HT [2]-12; Savoir-Faire (High Society) (E) IQ-4 [0]-8; Savoir-Faire (Mafia) (E) IQ [1]-12; Savoir-Faire (Military) (E) IQ [1]-12; Savoir-Faire (Police) (E) IQ [1]-12; Scrounging (E) Per-4 [0]-10; Scuba/TL8 (A) IQ-1 [1]-11; Search (A) Per-1 [1]-13; Sex Appeal (Human) (A) HT-3 [0]-9; Shadowing (A) IQ+2 [2]-14‡; Soldier/TL8 (A) IQ [2]-12; Spear (A) DX-1 [1]-13; Stealth (A) DX+2 [2]-16‡; Streetwise (A) IQ [2]-12; Survival (Desert) (A) Per-1 [1]-13; Survival (Jungle) (A) Per-1 [1]-13; Survival (Woodlands) (A) Per-1 [1]-13; Swimming (E) HT [1]-12; Tactics (H) IQ [4]-12; Throwing (A) DX-3 [0]-11; Thrown Weapon (Knife) (E) DX [1]-14; Tracking (A) Per-1 [1]-13††; Traps/TL8 (A) IQ [2]-12; Urban Survival (A) Per-1 [1]-13; Wrestling (A) DX-1 [1]-13.
Techniques: Aggressive Parry (Karate) (H) [0]-9; Arm Lock (Wrestling) (A) [0]-13; Breakfall (Wrestling) (A) [0]-13; Choke Hold (Wrestling) (H) [0]-10; Combat Driving (Automobile) (H) [2]-15; Disarming (Karate) (H) [0]-14; Disarming (Knife) (H) [0]-15; Elbow Strike (Karate) (A) [1]-13; Eye-Rake (Karate) (H) [0]-9; Flying Jump Kick (Karate) (H) [0]-7; Ground Fighting (Karate) (H) [0]-10; Head Lock (Wrestling) (H) [0]-10; Immediate Action (Guns (Pistol)) (A) [2]-13; Knee Strike (Karate) (A) [0]-13; Stamp Kick (Karate) (H) [0]-11; Targeted Attack/TL8 (Guns (Pistol)/Face) (H) [4]-15.

Footnotes

* Conditional +3 from ‘Flexibility’ when ignoring penalties for working in close quarters.
† Conditional +1 from ‘Fit’.
‡ Includes +2 from ‘Craftiness’.
§ Includes +3 from ‘Flexibility’.
¶ Conditional +1 from ‘Weapon Bond (Guns (Pistol))’.
** Conditional -2 from ‘Reputation (That Lunatic Who Goes Where Angels Fear to Tread)’ when your reputation works against you, -2 from ‘Reputation (That Lunatic Who Goes Where Angels Fear to Tread)’ when your reputation works against you.
†† Conditional +4 from ‘Psychometry’ when you know exactly who you’re following.

Equipment

1× Broadsword ($500; 3 lb); 1× Colt M4A1, 5.56×45mm ($950; 7.3 lb); 1× H&K USP, .40 S&W (Weapon Bond; Receives Skill Bonus (+1); Accurate; $1347.5; 2.3 lb); 1× Large Knife ($40; 1 lb); 1× Small Knife ($30; 8 oz); 1× Small Throwing Knife ($30; 8 oz).

Encumbrance

[None]: Basic 29 lb. Ground Move 7 yd; Water Move 1 yd; Jump 7 yd. Dodge 10.
Light: Basic 58 lb. Ground Move 5 yd; Water Move 1 yd; Jump 5 yd. Dodge 9.
Medium: Basic 87 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 8.
Heavy: Basic 174 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 7.
X-Heavy: Basic 290 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 6.

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 10. DR: 0 (Torso).

Melee Attacks

Aggressive Parry Karate (9): 1d-4 cr. Reach C.
Bite (14): 1d-2 cr. Reach C.
Broadsword • Swing (13): 1d+3 cut. Reach 1.
Broadsword • Thrust (13): 1d cr. Reach 1.
Elbow Strike Karate (13): 1d-1 cr. Reach C.
Eye-Rake Karate (9): 1d-2 cr. Reach C.
Karate • Punch (14): 1d-1 cr. Reach C.
Karate • Kick (12): 1d cr. Reach C,1.
Knee Strike Karate (13): 1d cr. Reach C.
Large Knife • Swing (15): 1d cut. Reach C, 1.
Large Knife • Thrust (15): 1d-1 imp. Reach C.
Small Knife • Swing (15): 1d-1 cut. Reach C, 1.
Small Knife • Thrust (15): 1d-2 imp. Reach C.
Stamp Kick Karate (11): 1d+1 cr. Reach C,1.

Ranged Attacks

Affliction Combat Precognition (13): Will±0 aff mal. Range -1/yd. RoF –.
Colt M4A1, 5.56×45mm (15): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 15. Shots 30+1(3).
H&K USP, .40 S&W (19): 2d+2 pi+. Acc 3. Range 160 yd / 1.02 mi. RoF 3. Shots 13+1(3).
Large Knife (14): 1d-1 imp. Range 10 yd / 18 yd. RoF 1. Shots T(1).
Small Knife (14): 1d-2 imp. Range 6 yd / 12 yd. RoF 1. Shots T(1).
Small Throwing Knife (14): 1d-2 imp. Acc 1. Range 10 yd / 18 yd. RoF 1. Shots T(1).

Bio:

Freelance photojournalist who was clearly born in the wrong time. He’s the real deal when it comes to ‘getting the story’ and has a reputation for going into any kind of hot spot, venturing where angels fear to tread, so to speak. He speaks fluent English and Spanish, is conversational in Arabic, Farsi and Hebrew, and speaks enough Russian to generally get his point across. As an embedded photographer, he saw action in the Middle East (where he met Howard Lee and Robert Mankiller while they were in the Army), but his principal area of expertise is Latin American drug cartels. He has a direct, familial link to Sofía – she’d call him her brother which pains him as the truth is a lot more complicated than that. Despite being a journalist, he has enough skills to pass as a soldier (which is frankly necessary, given the crazy places he tends to find himself in.)

Also? He’s slightly psychic. He can’t control it, but sometimes he sees things before they happen. This has led him to being something of a loner but has given him key insight into uncovering the truth.

UPDATE: Note only is Sofía now aware of the truth of her relationship with Mat, he is now working for Department X, a covet branch of special operators within Homeland Security. And he’s been trained to kick all sorts of ass…

Matias Torres

GURPS: Red Sky WxMAN