Howard Lee

Maverick OSBI Agent

Description:

Howard Lee

422 points

ST 15* [20]; DX 17† [60]; IQ 12‡ [20]; HT 14§ [20].
Damage 1d+1/2d+1; BL 45 lb; HP 15 [0]; Will 13 [5]; Per 14 [10]; FP 14 [0].
Basic Speed 7.75 [0]; Basic Move 8 [5]; Dodge 11¶.
6’3"; 190.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0]; Spanish (Accented) [4].

Templates and Meta-Traits

Autumn Knight (Wolf; p. User; Emergencies Only) [100]; Investigator (Basic Set; p. B259) [0]; Longsword Fighting (Martial Arts; p. MA180) [0]; Muay Thai (Martial Arts; p. MA185) [0]; Retired Soldier - NCO (Horror; p. H42) [20].

Advantages

Ambidexterity [5]; Combat Reflexes [15]; Courtesy Rank 1 (Staff Sergeant) [1]; Damage Resistance 4 (Tough Skin) [12]; Discriminatory Hearing [15]; Discriminatory Smell (Emotion Sense) [23]; Extra DX 4 (Affects DX) [80]; Extra HT 2 (Affects HT) [20]; Extra ST 3 (Affects ST) [30]; Fit [5]; High Pain Threshold [10]; Legal Enforcement Powers 1 [5]; Luck [15]; Natural Copper 1 [10]; Night Vision 9 [9]; Police Rank 2 (OSBI; 20 points; 5 or less) [10]; Striker (Crushing; 2 [Description]; Kick (-1)) [4].
Perks: Clinch (Karate); Grip Mastery (Longsword); Skill Adaptation (Bind Weapon defaults to Two-Handed Sword); Special Exercises (Striker, Crushing with Limb, Shin); Style Familiarity (Longsword Fighting); Style Familiarity (Muay Thai); Sure-Footed (Uneven); Weapon Bond (Broadsword, Two-Handed Sword). [8]

Disadvantages

Code of Honor (Police) [-5]; Curious (12 or less) [-5]; Duty (Aoibheal; 12 or less (quite often); Extremely Hazardous; Involuntary) [-20]; Duty (OSBI; 15 or less (almost always)) [-15]; Enemy (The Winter Court; utterly formidable group; 6 or less) [-20]; Fanaticism (Justice) [-15]; Increased Consumption -1 [-10]; Intolerance (Unamerican Jerks; One group) [-5]; Obsession (The Case; Short-Term Goal; 12 or less) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Reputation -1 (Maverick; All the time; Small class) [-1]; Secret (Aoibheal’s Champion; Imprisonment or Exile) [-20]; Stubbornness [-5]; Unnatural Feature -1 (Golden Eyes) [-1]; Workaholic [-5].
Quirks: Bloodlust (PU6:11 (12 or less, against those who have personally wronged him.)); Bold (Overconfident); Classic G-Man (Epitome); Coffee Connoisseur; Disorganized; Skeptic/Mythbuster (Curious); Very-minor flashbacks around big, swirly fires (Glimpses of Clarity). [-7]

Skills

Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Animal Handling (Dogs) (A) IQ-1 [1]-11; Area Knowledge (OKC) (E) IQ [1]-12; Body Language (Human) (A) Per [1]-14**; Boxing (A) DX-1 [1]-16; Brawling (E) DX [1]-17; Carousing (E) HT-4 [0]-10; Climbing (A) DX-1 [1]-16; Criminology/TL8 (A) IQ+2 [4]-14**; Current Affairs/TL8 (Legal) (E) IQ [1]-12; Detect Lies (H) Per [2]-14**; Diplomacy (H) IQ [4]-12; Driving/TL8 (Automobile) (A) DX-1 [1]-16; Electronics Operation/TL8 (Communications) (A) IQ-1 [1]-11; Electronics Operation/TL8 (Surveillance) (A) IQ-1 [1]-11; Fast-Talk (A) IQ+1 [4]-13; First Aid/TL8 (Human) (E) IQ [1]-12; Forced Entry (E) DX+1 [2]-18; Forensics/TL8 (H) IQ-2 [1]-10; Games (Muay Thai) (E) IQ [1]-12; Guns/TL8 (Pistol) (E) DX+1 [2]-18; Guns/TL8 (Rifle) (E) DX [1]-17; Hiking (A) HT-1 [1]-13; Housekeeping (E) IQ [1]-12; Intelligence Analysis/TL8 (H) IQ+1 [4]-13**; Interrogation (A) IQ+2 [4]-14**; Intimidation (A) Will-1 [1]-12††; Judo (H) DX-2 [1]-15; Karate (H) DX+3 [29]-20; Karate Sport (H) DX+1 [6]-18; Knife (E) DX [1]-17; Law (Criminal) (H) IQ [4]-12; Leadership (A) IQ-1 [1]-11; Merchant (A) IQ-5 [0]-7; Navigation/TL8 (Land) (A) IQ-1 [1]-11; Observation (A) Per [1]-14**; Occultism (Wizards) (A) IQ-1 [1]-11; Professional Skill (OSBI Agent) (A) IQ+2 [8]-14; Psychology (Human) (H) IQ-2 [1]-10; Public Speaking (A) IQ-5 [0]-7; Research/TL8 (A) IQ+1 [4]-13; Running (A) HT-1 [1]-13; Savoir-Faire (Mafia) (E) IQ-4 [0]-8; Savoir-Faire (Military) (E) IQ [1]-12; Savoir-Faire (Police) (E) IQ+2 [2]-14**; Scrounging (E) Per [1]-14; Search (A) Per [1]-14**; Sex Appeal (Human) (A) HT-3 [0]-11; Shadowing (A) IQ-1 [1]-11‡‡; Soldier/TL8 (A) IQ [2]-12; Stealth (A) DX-1 [1]-16; Streetwise (A) IQ [1]-12**; Survival (Desert) (A) Per-1 [1]-13; Tactics (H) IQ [4]-12; Tracking (A) Per-1 [1]-13§§; Two-Handed Axe/Mace (A) DX-5 [0]-12; Two-Handed Sword (A) DX-1 [7]-16; Wrestling (A) DX-1 [1]-16; Writing (Reports) (A) IQ [2]-12.
Techniques: Arm Lock (Judo) (A) [0]-15; Armed Grapple (Two-Handed Sword) (H) [0]-14; Bind Weapon (Two-Handed Sword) (H) [0]-13; Choke Hold (Judo) (H) [0]-13; Choke Hold (Two-Handed Sword) (H) [0]-13; Close Combat (Two-Handed Sword) (H) [0]-8; Counterattack (Karate) (H) [2]-16; Counterattack (Two-Handed Sword) (H) [4]-14; Disarming (Two-Handed Sword) (H) [0]-16; Elbow Strike (Karate) (A) [0]-18; Ground Fighting (Two-Handed Sword) (H) [0]-12; Hook (Two-Handed Sword) (H) [2]-12; Jam (Karate) (H) [0]-13; Kicking (Brawling) (H) [0]-15; Kicking (Karate) (H) [2]-19; Knee Strike (Brawling) (A) [0]-16; Knee Strike (Karate) (A) [1]-20; Leg Grapple (DX) (H) [0]-17; Push Kick (Karate) (H) [0]-17; Retain Weapon (Two-Handed Sword) (H) [0]-16; Spinning Kick (Karate) (H) [0]-17; Spinning Punch (Karate) (H) [0]-18; Sweep (Karate) (H) [0]-17; Targeted Attack (Karate Grab/Face) (H) [2]-16; Targeted Attack (Karate Kick/Leg) (H) [0]-17; Targeted Attack (Karate Knee Strike/Torso) (H) [0]-20; Targeted Attack (Two-Handed Sword Thrust/Face) (H) [0]-11; Targeted Attack (Two-Handed Sword Thrust/Neck) (H) [0]-11; Targeted Attack (Two-Handed Sword Thrust/Vitals Chinks) (H) [0]-7; Trip (Judo) (H) [0]-10; Uppercut (Karate) (A) [1]-20.
Combinations: Combination (Karate Grab/Head + Karate Knee Strike/Torso) [5]--2+18.

Footnotes

* Includes +3 from ‘Extra ST’.
† Includes +4 from ‘Extra DX’.
‡ Includes +1 from ‘Retired Soldier - NCO (Horror)’.
§ Includes +2 from ‘Extra HT’; Conditional +1 from ‘Fit’.
¶ Includes +1 from ‘Combat Reflexes’.
** Includes +1 from ‘Natural Copper’.
†† Conditional -1 from ‘Reputation (Maverick)’ when your reputation works against you.
‡‡ Includes +1 from ‘Natural Copper’, -1 from ‘Unnatural Feature (Golden Eyes)’; Conditional +4 from ‘Discriminatory Hearing’ when following a noisy target.
§§ Conditional +4 from ‘Discriminatory Smell’ when scent is a factor.

Equipment

1× Ævenchos (Thrusting Bastard Sword) (Weapon Bond; Very Fine Quality; ~Penetrating Weapon (+1); $46000; 5 lb); 1× Auto Pistol, .40 ($770; 2.3 lb); 1× Badge (Police Service; $0); 1× Basic Crime Scene kit ($0; 10 lb); 1× Cell Phone ($100; 8 oz); 1× Handcuffs ($40; 8 oz); 1× Latex Gloves ($0); 1× Personal Radio ($0; 1 lb); 1× Type IIA Armor ($0; 5 lb); 2× Auto Pistol, .40 (Ammunition; $28; 1.4 lb).

Encumbrance

[None]: Basic 45 lb. Ground Move 8 yd; Water Move 1 yd; Jump 8 yd. Dodge 11.
Light: Basic 90 lb. Ground Move 6 yd; Water Move 1 yd; Jump 6 yd. Dodge 10.
Medium: Basic 135 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 9.
Heavy: Basic 270 lb. Ground Move 3 yd; Water Move 1 yd; Jump 3 yd. Dodge 8.
X-Heavy: Basic 450 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 7.

Defenses

Parry: 12 (DX). Block: 10 (DX). Dodge: 11. DR: 7+4 (Torso).

Melee Attacks

Ævenchos (Thrusting Bastard Sword) • 1H Swing (13): 2d+4(2) cut. Reach 1, 2.
Ævenchos (Thrusting Bastard Sword) • 1H Thrust (13): 1d+5(2) imp. Reach 2.
Ævenchos (Thrusting Bastard Sword) • 2H Swing (17): 2d+5(2) cut. Reach 1, 2.
Ævenchos (Thrusting Bastard Sword) • 2H Thrust (17): 1d+6(2) imp. Reach 2.
Boxing (16): 1d cr. Reach C.
Brawling • Punch (17): 1d cr. Reach C.
Brawling • Kick (15): 1d+1 cr. Reach C,1.
Elbow Strike Karate (18): 1d+2 cr. Reach C.
Karate • Punch (20): 1d+2 cr. Reach C.
Karate • Kick (19): 1d+3 cr. Reach C,1.
Knee Strike Brawling (16): 1d+1 cr. Reach C.
Knee Strike Karate (20): 1d+3 cr. Reach C.
Push Kick Karate (17): 1d+3 x2 nw dkb. Reach C,1.
Striker Crushing (19): 1d+4 cr. Reach C.
Uppercut Karate (20): 1d+3 cr. Reach C.

Ranged Attacks

Auto Pistol, .40 (18): 2d+2 pi+. Acc 2. Range 160 yd / 1.02 mi. RoF 3. Shots 13+1(3).

Bio:
  • Born 1979
  • 8 years in the Army (1997-2005); 2 tours in Sandbox
  • 4 years in college (-2009)
  • 5 years in OSBI
  • Divorced 2 years ago

Howard Lee

GURPS: Red Sky RigilKent