Wufei "Woo" Qing

Rookie OSBI Agent and Dedicated Martial Artist

Description:

Wufei “Woo” Qing

295 points

ST 13* [30]; DX 15 [100]; IQ 12 [40]; HT 12† [20].
Damage 1d+1/2d+1; BL 34 lb; HP 13 [0]; Will 12 [0]; Per 14‡ [0]; FP 12 [0].
Basic Speed 7.00 [5]; Basic Move 7 [0]; Dodge 11§.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0].

Templates and Meta-Traits

Dragon-Man Kung Fu (Martial Arts; p. MA208) [0]; Police Detective (Mysteries; p. MY105) [0].

Advantages

Ambidexterity [5]; Combat Reflexes [15]; Extra Perception 2 (Affects Per) [10]; Fit [5]; Legal Enforcement Powers 1 [5]; Police Rank 2 (OSBI) [10]; Striking ST 2 (Chi) [9]; Trained By A Master [30].
Perks: Skill Adaptation (Acrobatic Feints); Style Familiarity (Sinan’ju); Weapon Adaptation (Broadsword to Rapier). [3]

Disadvantages

Code of Honor (Police) [-5]; Curious (12 or less) [-5]; Discipline of Faith (Chi Rituals) [-5]; Duty (OSBI; 15 or less (almost always)) [-15]; Enemy (The Oni; utterly formidable group; 6 or less; Unknown) [-22]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Citizens of Oklahoma; Large Group) [-10].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]

Skills

Acrobatics (H) DX-2 [4]-13; Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Area Knowledge (Oklahoma City) (E) IQ+1 [2]-13; Area Knowledge (Oklahoma) (E) IQ+1 [2]-13; Body Language (Human) (A) Per-1 [1]-13; Breaking Blow (H) IQ-2 [1]-10; Breath Control (H) HT-2 [1]-10; Computer Operation/TL8 (E) IQ [1]-12; Criminology/TL8 (A) IQ+1 [4]-13; Detect Lies (H) Per [4]-14; Diplomacy (H) IQ-2 [1]-10; Driving/TL8 (Automobile) (A) DX-1 [1]-14; Fast-Talk (A) IQ+1 [4]-13; First Aid/TL8 (Human) (E) IQ [1]-12; Forced Entry (E) DX [1]-15; Forensics/TL8 (H) IQ-1 [2]-11; Guns/TL8 (Pistol) (E) DX [1]-15; Guns/TL8 (Shotgun) (E) DX [1]-15; Holdout (A) IQ [2]-12; Interrogation (A) IQ [2]-12; Intimidation (A) Will [2]-12; Judo (H) DX+1 [8]-16; Jumping (E) DX [1]-15; Karate (H) DX+1 [12]-16; Law (Criminal) (H) IQ-2 [1]-10; Meditation (H) Will-2 [1]-10; Observation (A) Per-1 [1]-13; Philosophy (Dragon Temple) (H) IQ-2 [1]-10; Power Blow (H) Will-2 [1]-10; Pressure Points (Human) (H) IQ-2 [1]-10; Professional Skill (Law Enforcement) (A) IQ+1 [4]-13; Psychology (Human) (H) IQ-2 [1]-10; Rapier (A) DX-1 [1]-14; Running (A) HT-1 [1]-11; Savoir-Faire (Police) (E) IQ [1]-12; Shadowing (A) IQ [2]-12; Smallsword (A) DX-1 [1]-14; Spear (A) DX-1 [1]-14; Staff (A) DX-1 [1]-14; Stealth (A) DX-1 [1]-14; Streetwise (A) IQ [2]-12; Two-Handed Sword (A) DX-1 [1]-14; Writing (A) IQ-1 [1]-11.
Techniques: Acrobatic Stand (Acrobatics) (A) [3]-10; Arm Lock (Judo) (A) [0]-16; Axe Kick (Karate) (H) [0]-12; Back Kick (Karate) (H) [0]-12; Flying Jump Kick (Karate) (H) [0]-9; Jump Kick (Karate) (H) [2]-13; Kicking (Karate) (H) [2]-15; Roll with Blow (Judo) (H) [0]-14; Spinning Kick (Karate) (H) [0]-13; Spinning Punch (Karate) (H) [0]-14; Spinning Strike (Rapier) (H) [0]-12; Stamp Kick (Karate) (H) [0]-13.

Footnotes

* Conditional +2 from ‘Striking ST’.
† Conditional +1 from ‘Fit’.
‡ Includes +2 from ‘Extra Perception’.
§ Includes +1 from ‘Combat Reflexes’.

Equipment

1× Auto Pistol¸ 9mm (TL 6; $0; 2.4 lb); 1× Auto Pistol¸ 9mm (TL 6¸ Ammunition; $0; 11.2 oz); 1× Badge (Police Service; $0); 1× Basic Crime Scene kit ($0; 10 lb); 1× Cell Phone ($0; 4 oz); 1× Handcuffs ($0; 8 oz); 1× Latex Gloves ($0); 1× Pager ($0; 1.6 oz); 1× Personal Radio ($0; 1 lb); 1× Type IIA Armor ($0; 5 lb).

Encumbrance

[None]: Basic 34 lb. Ground Move 7 yd; Water Move 1 yd; Jump 7 yd. Dodge 11.
Light: Basic 68 lb. Ground Move 5 yd; Water Move 1 yd; Jump 5 yd. Dodge 10.
Medium: Basic 102 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 9.
Heavy: Basic 204 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 8.
X-Heavy: Basic 340 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 7.

Defenses

Parry: 11 (DX). Block: 9 (DX). Dodge: 11. DR: 0 (Torso).

Melee Attacks

Axe Kick Karate (12): 1d+4 cr. Reach C,1.
Bite (15): 1d cr. Reach C.
Jump Kick Karate (13): 1d+5 cr. Reach 1,2.
Karate • Punch (16): 1d+2 cr. Reach C.
Karate • Kick (15): 1d+3 cr. Reach C,1.
Stamp Kick Karate (13): 1d+4 cr. Reach C,1.

Ranged Attacks

Auto Pistol¸ 9mm TL 6 (15): 2d+2 pi. Acc 2. Range 150 yd / 1.05 mi. RoF 3. Shots 8+1(3).

Campaign Log

Points Earned: 0 (logged: 0, other: 0)

Entry for 6/13/2017 [0]: Initial Character Creation

Character created using GURPS Character Assistant 4

Bio:

A sole child, Woo’s birth father was cop mysteriously killed in line of duty which ultimately led to young Wufei mildly obsessed with discovering exactly how his father died. His mother was originally trained in martial arts by his grandmother, but has since completely turned her back on these teachings and firmly embraced the American culture which has naturally led to considerable strife between them. At a young age, Woo began training in Sinan’ju himself but his decision to enter law enforcement resulted in a rift between himself and his grandmother.

To everyone’s great surprise, Woo requested assignment to Special Projects as he believes it to be the best way to uncover how his father actually died.

Wufei "Woo" Qing

GURPS: Red Sky gurrenlini