The Warrior

Rookie OSBI Agent and Dedicated Martial Artist

Description:

The Warrior

295 points

ST 13* [30]; DX 15 [100]; IQ 12 [40]; HT 12† [20].
Damage 1d+1/2d+1; BL 34 lb; HP 13 [0]; Will 12 [0]; Per 14‡ [0]; FP 12 [0].
Basic Speed 7.00 [5]; Basic Move 7 [0]; Dodge 11§.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0].

Templates and Meta-Traits

Dragon-Man Kung Fu (Martial Arts; p. MA208) [0]; Police Detective (Mysteries; p. MY105) [0].

Advantages

Ambidexterity [5]; Combat Reflexes [15]; Extra Perception 2 (Affects Per) [10]; Fit [5]; Legal Enforcement Powers 1 [5]; Police Rank 2 (OSBI) [10]; Striking ST 2 (Chi) [9]; Trained By A Master [30].
Perks: Skill Adaptation (Acrobatic Feints); Style Familiarity (Sinan’ju); Weapon Adaptation (Broadsword to Rapier). [3]

Disadvantages

Code of Honor (Police) [-5]; Curious (12 or less) [-5]; Discipline of Faith (Chi Rituals) [-5]; Duty (OSBI; 15 or less (almost always)) [-15]; Enemy (The Oni; utterly formidable group; 6 or less; Unknown) [-22]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Citizens of Oklahoma; Large Group) [-10].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; _Unused Quirk 5. [-5]

Skills

Acrobatics (H) DX-2 [4]-13; Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Area Knowledge (Oklahoma City) (E) IQ+1 [2]-13; Area Knowledge (Oklahoma) (E) IQ+1 [2]-13; Body Language (Human) (A) Per-1 [1]-13; Breaking Blow (H) IQ-2 [1]-10; Breath Control (H) HT-2 [1]-10; Computer Operation/TL8 (E) IQ [1]-12; Criminology/TL8 (A) IQ+1 [4]-13; Detect Lies (H) Per [4]-14; Diplomacy (H) IQ-2 [1]-10; Driving/TL8 (Automobile) (A) DX-1 [1]-14; Fast-Talk (A) IQ+1 [4]-13; First Aid/TL8 (Human) (E) IQ [1]-12; Forced Entry (E) DX [1]-15; Forensics/TL8 (H) IQ-1 [2]-11; Guns/TL8 (Pistol) (E) DX [1]-15; Guns/TL8 (Shotgun) (E) DX [1]-15; Holdout (A) IQ [2]-12; Interrogation (A) IQ [2]-12; Intimidation (A) Will [2]-12; Judo (H) DX+1 [8]-16; Jumping (E) DX [1]-15; Karate (H) DX+1 [12]-16; Law (Criminal) (H) IQ-2 [1]-10; Meditation (H) Will-2 [1]-10; Observation (A) Per-1 [1]-13; Philosophy (Dragon Temple) (H) IQ-2 [1]-10; Power Blow (H) Will-2 [1]-10; Pressure Points (Human) (H) IQ-2 [1]-10; Professional Skill (Law Enforcement) (A) IQ+1 [4]-13; Psychology (Human) (H) IQ-2 [1]-10; Rapier (A) DX-1 [1]-14; Running (A) HT-1 [1]-11; Savoir-Faire (Police) (E) IQ [1]-12; Shadowing (A) IQ [2]-12; Smallsword (A) DX-1 [1]-14; Spear (A) DX-1 [1]-14; Staff (A) DX-1 [1]-14; Stealth (A) DX-1 [1]-14; Streetwise (A) IQ [2]-12; Two-Handed Sword (A) DX-1 [1]-14; Writing (A) IQ-1 [1]-11.
Techniques: Acrobatic Stand (Acrobatics) (A) [3]-10; Arm Lock (Judo) (A) [0]-16; Axe Kick (Karate) (H) [0]-12; Back Kick (Karate) (H) [0]-12; Flying Jump Kick (Karate) (H) [0]-9; Jump Kick (Karate) (H) [2]-13; Kicking (Karate) (H) [2]-15; Roll with Blow (Judo) (H) [0]-14; Spinning Kick (Karate) (H) [0]-13; Spinning Punch (Karate) (H) [0]-14; Spinning Strike (Rapier) (H) [0]-12; Stamp Kick (Karate) (H) [0]-13.

Footnotes

* Conditional +2 from ‘Striking ST’.
† Conditional +1 from ‘Fit’.
‡ Includes +2 from ‘Extra Perception’.
§ Includes +1 from ‘Combat Reflexes’.

Equipment

1× Auto Pistol¸ 9mm (TL 6; $0; 2.4 lb); 1× Auto Pistol¸ 9mm (TL 6¸ Ammunition; $0; 11.2 oz); 1× Badge (Police Service; $0); 1× Basic Crime Scene kit ($0; 10 lb); 1× Cell Phone ($0; 4 oz); 1× Handcuffs ($0; 8 oz); 1× Latex Gloves ($0); 1× Pager ($0; 1.6 oz); 1× Personal Radio ($0; 1 lb); 1× Type IIA Armor ($0; 5 lb).

Encumbrance

[None]: Basic 34 lb. Ground Move 7 yd; Water Move 1 yd; Jump 7 yd. Dodge 11.
Light: Basic 68 lb. Ground Move 5 yd; Water Move 1 yd; Jump 5 yd. Dodge 10.
Medium: Basic 102 lb. Ground Move 4 yd; Water Move 1 yd; Jump 4 yd. Dodge 9.
Heavy: Basic 204 lb. Ground Move 2 yd; Water Move 1 yd; Jump 2 yd. Dodge 8.
X-Heavy: Basic 340 lb. Ground Move 1 yd; Water Move 1 yd; Jump 1 yd. Dodge 7.

Defenses

Parry: 11 (DX). Block: 9 (DX). Dodge: 11. DR: 0 (Torso).

Melee Attacks

Axe Kick Karate (12): 1d+4 cr. Reach C,1.
Bite (15): 1d cr. Reach C.
Jump Kick Karate (13): 1d+5 cr. Reach 1,2.
Karate • Punch (16): 1d+2 cr. Reach C.
Karate • Kick (15): 1d+3 cr. Reach C,1.
Stamp Kick Karate (13): 1d+4 cr. Reach C,1.

Ranged Attacks

Auto Pistol¸ 9mm TL 6 (15): 2d+2 pi. Acc 2. Range 150 yd / 1.05 mi. RoF 3. Shots 8+1(3).

Campaign Log

Points Earned: 0 (logged: 0, other: 0)

Entry for 6/13/2017 [0]: Initial Character Creation

Character created using GURPS Character Assistant 4

Bio:

New character to be introduced in “Book 6: Clean Slate.” He is new to OSBI and has been assigned to the Special Investigations Department. Trained from birth to be a “weapon,” he turned his back on his family’s traditions but fate has a way of getting its way…

The Warrior

GURPS: Red Sky gurrenlini