GURPS: Red Sky
The Bavinger House was completed in 1955 in Norman, Oklahoma, United States. It was designed by architect Bruce Goff. Considered a significant example of organic architecture, it was promptly purchase (and in fact, commissioned by) Thaddeus Solomon. As the home of a wizard, there are inevitably … oddities about this location.
Foremost among these oddities are the dimensions: put simply, it is larger on the inside and none of the internal geography really matches. There are rooms and hallways that stretch out for miles. Even more troubling is that these internal dimensions occasionally … shift. Sometimes it is smaller on the inside. Sometimes it is larger.
All things White Council that pass through the city come to Bavinger House. Doctor Solomon’s reputation, even among the mundies who do avoid the truth or are unaware of it, as an expert on dealing with would-be demonologists or diabolists does a surprisingly good job at quelling any such warlocks who opt to try their wicked luck somewhere else. He is still considered a Warden by association due to his past history with them and has good relations with all of those who wear the gray cloak.
Face: Thaddeus Solomon.
A Wizard in his mid-300s, he is now more of a researcher and scholar than actual wizard due to injuries obtained well over a century ago. He currently has an arrangement with the president of OU that allows him to act as a guest lecturer on the occult, and has a reputation among both the students and faculty. Originally British, he came to America in the late 1800s and eventually settled in Oklahoma nearly a century ago.
Once, he was among the greatest of the Wardens, but during the first Kemmler hunt in the 1890s, he suffered the necromancer’s death curse. As a result, his powers were significantly curtailed, which prompted him to resign from his Warden position. Even in his lessened state, he has a reputation as an expert on demonology and diabolists. Very few people are truly aware how badly Kemmler’s death curse affected him.
Bavinger House is constructed atop a Ley Node with an Intensity of 6. While on the grounds, characters who already possess Magery are treated as though their Magery level is 1 higher than normal (so someone with Magery 0 is treated as though they have Magery 1.) Thus, for the benefit of ritual path magic, the house is treated a +2 place of power for gathering of energy purposes.
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