The Apprentice

Wizard's Apprentice

Description:

Current Stats as generated. 25 pts to be spent by Player (although you could wait until game time and add as needed and appropriate.) I used the Magician template (200 pts) from Monster Hunters 1, which has Ritual Path magic present. She also knows a couple of minor spells using the basic rules (see Magic).

Name: Sofía Torres
Race: Human

Attributes 116
ST 10
DX 11 20
IQ 13 60
HT 13 30

HP 13 6
Will 13
Per 13
FP 14 (Fatigue Points includes +1 from ‘Extra Fatigue Points’)

Basic Lift 20
Damage 1d-2/1d

Basic Speed 6
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 8 0
Cultural Familiarities:
Languages: English (Native) 0; Latin (Native) 6; Spanish (Native) 0.

Advantages 139
Appearance (Attractive) 4
Extended Lifespan (x2) 2
Extra Fatigue Points (1) (Affects FP) 3
Illuminated 15
Longevity 2
Magery (3) 30
Magery 0 5
Patrons (The White Council) (6 or less; Minimal Intervention) 5
Ritual Adept 40
Soul Gaze 6
Unusual Background (Wizard Student) 10
Wizard Sight 11

Perks 2
Brave 1
Grip Mastery (Staff) 1

Disadvantages [-84]
Code of Honor (White Council Wizard) [-15]
Curious (12 or less) [-5]
Duty (To the White Council) (6 or less (quite rarely)) (Involuntary) [-7]
Intolerance (Red Court Vampires) (One group) [-5]
Overconfidence (12 or less) [-5]
Pacifism (Reluctant Killer) [-5]
Sense of Duty (Wizard Solomon, your mentor) (Individual) [-2]
Technology Hates You [-15]
Vow (Never kill an innocent) [-10]
Weirdness Magnet [-15]

Quirks [-5]
_Unused Quirk 1 [-1]
_Unused Quirk 2 [-1]
_Unused Quirk 3 [-1]
_Unused Quirk 4 [-1]
_Unused Quirk 5 [-1]

Packages 0
Accidental Hero (Monster Hunters) 0
Magician (Monster Hunters) 0
Quarterstaff (Martial Arts) 0

Skills 49
Area Knowledge (OKC) IQ/E – IQ+0 13 1
Arm Lock (Staff) Tech/A – 12 0
Armed Grapple (Staff) Tech/H – 10 0
Back Strike (Staff) Tech/H – 10 0
Choke Hold (Staff) Tech/H – 9 0
Disarming (Staff) Tech/H – 12 0
Feint (Staff) Tech/H – 12 0
Guns/TL8 (Pistol) DX/E – DX+1 12 2
Hidden Lore (Faerie Lore) IQ/A – IQ-1 12 1
Hidden Lore (Sacred Places) IQ/A – IQ-1 12 1
Hidden Lore (Vampires) IQ/A – IQ-1 12 1
Innate Attack (Beam) DX/E – DX+1 12 2
Meditation Will/H – Will-2 11 1
Occultism IQ/A – IQ-1 12 1
Path of Body IQ/VH – IQ-3 10 1
Path of Chance IQ/VH – IQ-1 12 4
Path of Crossroads IQ/VH – IQ-3 10 1
Path of Energy IQ/VH – IQ-1 12 4
Path of Magic IQ/VH – IQ+0 13 8
Path of Matter IQ/VH – IQ-3 10 1
Path of Mind IQ/VH – IQ-3 10 1
Path of Spirit IQ/VH – IQ-3 10 1
Path of Undead IQ/VH – IQ-3 10 1
Psychology (Human) IQ/H – IQ-1 12 2
Research/TL8 IQ/A – IQ-1 12 1
Staff DX/A – DX+1 12 4
Sweep (Staff) Tech/H – 9 0
Teaching IQ/A – IQ-1 12 1
Thaumatology IQ/VH – IQ+0 13 8
Writing IQ/A – IQ-1 12 1

Spells 8
Analyze Magic IQ/H – IQ+1 14 1
Create Fire IQ/H – IQ+1 14 1
Detect Magic IQ/H – IQ+1 14 1
Identify Spell IQ/H – IQ+1 14 1
Ignite Fire IQ/H – IQ+1 14 1
Light IQ/H – IQ+1 14 1
Missile Shield IQ/H – IQ+1 14 1
Shield IQ/H – IQ+1 14 1

Stats 116 Ads 139 Disads [-84] Quirks [-5] Skills 49 Spells 8 = Total 225

Hand Weapons
1 Quarterstaff LC:4 $12050 Wgt:4
Staff swing Dam:1d+2 cr Reach:1,2 Parry:11 ST:7† Skill:SK:Staff, ST:DX-5, SK:Polearm-4, SK:Spear-2
Staff thrust Dam:1d cr Reach:1,2 Parry:11 ST:7† Skill:SK:Staff, ST:DX-5, SK:Polearm-4, SK:Spear-2
Sword swing Dam:1d+2 cr Reach:1,2 Parry:6 ST:9† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4
Sword thrust Dam:1d-1 cr Reach:2 Parry:6 ST:9† Skill:SK:Sword!, SK:Two-Handed Sword, ST:DX-5, SK:Broadsword-4, SK:Force Sword-4

Ranged Weapons

Armor & Possessions
1 Powerstone (Energy 25) $12000 Wgt:0 Location:

Bio:

The Apprentice

GURPS: Red Sky Lab_Rat