Jack Carter

Obsessive OSBI Agent

Description:

Jack Carter

432 points

ST 11 [10]; DX 12 [40]; IQ 12 [40]; HT 12* [20].
Damage 1d-1/1d+1; BL 24 lb; HP 15 [8]; Will 12 [0]; Per 12 [0]; FP 12 [0].
Basic Speed 6.25 [5]; Basic Move 6 [0]; Dodge 10†.
6’1"; 205.

Social Background

TL: 8 [0].
Languages: Cherokee (Accented‡) [2]; English (Native‡) [0]; German (Accented‡) [2]; Hebrew (Accented‡) [2]; Latin (Accented‡) [2]; Spanish (Accented‡) [2].

Templates and Meta-Traits

Law Enforcement (Monster Hunters; p. MH1:8) [0]; Occultist (Monster Hunters; p. MH4:12) [0].

Advantages

Danger Sense [15]; Dark Vision (Earring; Color Vision; Gadget/Breakable: DR 2 or less; Gadget/Can Be Stolen: Must be forcefully removed) [23]; Eidetic Memory [5]; Enhanced Time Sense (Medallion; Gadget/Breakable: DR 2 or less; Gadget/Can Be Stolen: Must be forcefully removed) [32]; Fearlessness 2 [4]; Fit [5]; Gizmo 2 (To find useful item in THE TRAILER) [10]; Intuition [15]; Invisibility (Cloak; Can Carry Objects (Heavy Encumbrance); Gadget/Can Be Stolen: Must be forcefully removed; Glamour (Gray Man effect) (Will-5); Switchable) [78]; Language Talent [10]; Legal Enforcement Powers 2 [10]; Luck [15]; MYS: Mind Shield 5 (Earring; Gadget/Breakable: DR 2 or less; Gadget/Can Be Stolen: Must be forcefully removed; PM) [12]; MYS: Supernatural Sense 2 [18]; Police Rank 3 [15]; Silence 3 (Boot Gaiters; Gadget/Breakable: DR 2 or less; Gadget/Can Be Stolen: Must be forcefully removed) [11]; Single-Minded [5]; Wild Talent 1 (Retention) [25].

Disadvantages

Duty (OSBI; 15 or less (almost always)) [-15]; Enemy (Monster of the Week; Unknown; 9 or less) [-15]; Flashbacks (Mild) [-5]; Nightmares (Vampires; _Free; 12 or less) [0]; Obsession (The Truth Is Out There … and You’re Going to Find It; Short-Term Goal; 6 or less) [-10]; Pacifism (Reluctant Killer) [-5]; Reputation (among OSBI Personnel) -3 (That Crazy Lunatic With All The Crackpot Theories; All the time; Small class) [-5]; Reputation -4 (Schattenjäger; All the time; Large class) [-10]; Secret (Schattenjäger; Possible Death) [-30]; Vow (Find the Thing that took your sister … and Kill It) [-10]; Workaholic [-5].
Quirks: Glimpses of Clarity (The Horned Demon); Likes: Johnnies Chacoal broiler; Minor Compulsive Behavior: Chews on toothpicks; Minor Dependent: his pet goldfish; Minor Paranoia: Trust no one; Superstition: Never crosses path of black cat. [-6]

Skills

Acting (A) IQ-5 [0]-7; Administration (A) IQ-1 [1]-11; Area Knowledge (OKC) (E) IQ [1]-12; Armoury/TL8 (Small Arms) (A) IQ [2]-12; Body Language (Human) (A) Per+1 [4]-13; Brawling (E) DX+1 [2]-13; Carousing (E) HT-4 [0]-8; Climbing (A) DX [2]-12; Criminology/TL8 (A) IQ+3 [12]-15; Current Affairs/TL8 (OKC) (E) IQ+1 [2]-13; Current Affairs/TL8 (Science & Technology) (E) IQ+1 [2]-13; Detect Lies (H) Per-1 [2]-11; Diplomacy (H) IQ-1 [2]-11; Driving/TL8 (Automobile) (A) DX-1 [1]-11; Electronics Operation/TL8 (Security) (A) IQ-1 [1]-11; Electronics Operation/TL8 (Surveillance) (A) IQ-1 [1]-11; Electronics Repair/TL8 (Security) (A) IQ-1 [1]-11; Fast-Draw (Handcuffs) (E) DX+1 [1]-13†; Fast-Draw (Pistol) (E) DX+1 [1]-13†; Fast-Talk (A) IQ [2]-12; First Aid/TL8 (Human) (E) IQ+1 [2]-13; Forced Entry (E) DX+1 [2]-13; Forensics/TL8 (H) IQ [2]-12; Guns/TL8 (Pistol) (E) DX+2 [4]-14; Guns/TL8 (Rifle) (E) DX+1 [1]-13; Guns/TL8 (Shotgun) (E) DX+1 [2]-13; Hidden Lore (Demons) (A) IQ [2]-12; Hidden Lore (Free Spirits) (A) IQ-1 [1]-11; Hidden Lore (Sacred Places) (A) IQ-1 [1]-11; Hidden Lore (Vampires) (A) IQ [2]-12; Hiking (A) HT-1 [1]-11; Intelligence Analysis/TL8 (H) IQ-1 [2]-11; Interrogation (A) IQ [2]-12; Intimidation (A) Will-1 [1]-11§; Knife (E) DX+1 [2]-13; Law (Criminal) (H) IQ-1 [2]-11; Leadership (A) IQ-5 [0]-7; Lockpicking/TL8 (A) IQ [2]-12; Merchant (A) IQ-5 [0]-7; Observation (A) Per [2]-12; Occultism (A) IQ+1 [4]-13; Psychology (Human) (H) IQ-1 [2]-11; Research/TL8 (A) IQ+1 [4]-13; Running (A) HT+1 [4]-13; Savoir-Faire (High Society) (E) IQ-4 [0]-8; Savoir-Faire (Police) (E) IQ [1]-12; Search (A) Per-1 [1]-11; Sex Appeal (Human) (A) HT-3 [0]-9; Shadowing (A) IQ-1 [1]-11; Stealth (A) DX-1 [1]-11¶; Streetwise (A) IQ [2]-12; Tactics (H) IQ-1 [2]-11; Thaumatology (VH) IQ-2 [2]-10; Theology (Abrahamic) (H) IQ-1 [2]-11; Theology (Shamanic) (H) IQ-1 [2]-11; Theology (Voodoo) (H) IQ-1 [2]-11; Wrestling (A) DX+1 [4]-13.
Techniques: Handcuffing (Wrestling) (A) [0]-11.

Footnotes

* Conditional +1 from ‘Fit’.
† Includes +1 from ‘Enhanced Time Sense (Medallion)’.
‡ Includes +1 from ‘Language Talent’.
§ Conditional -3 from ‘Reputation (among OSBI Personnel) (That Crazy Lunatic With All The Crackpot Theories)’ when your reputation works against you, -4 from ‘Reputation (Schattenjäger)’ when your reputation works against you.
¶ Conditional +9 from ‘Invisibility (Cloak)’ when being seen would matter, +3 from ‘Silence (Boot Gaiters)’ when moving, vs. hearing only, +6 from ‘Silence (Boot Gaiters)’ when standing still, vs. hearing only.

Equipment

1× Assault Vest ($900; 8 lb); 1× Auto Pistol, .40 ($770; 2.3 lb); 1× Badge (Police Service; $0); 1× Basic Crime Scene kit ($0; 10 lb); 1× Cell Phone ($100; 8 oz); 1× Colt M4A1, 5.56×45mm ($950; 7.3 lb); 1× Flashlight, Heavy ($20; 1 lb); 1× H&K USP, .40 S&W ($770; 2.3 lb); 1× Handcuffs ($40; 8 oz); 1× Large Knife (Orichalcum; Fine Quality; $40; 1 lb); 1× Latex Gloves ($0); 1× Personal Radio ($0; 1 lb); 1× Remington Model 870, 12G 2.75’’ ($330; 7.6 lb); 1× Type IIA Armor ($0; 5 lb); 2× Auto Pistol, .40 (Ammunition; $28; 1.4 lb).

Encumbrance

[None]: Basic 24 lb. Ground Move 6 yd; Water Move 1 yd. Dodge 10.
Light: Basic 48 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 9.
Medium: Basic 72 lb. Ground Move 3 yd; Water Move 1 yd. Dodge 8.
Heavy: Basic 144 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 7.
X-Heavy: Basic 240 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 6.

Defenses

Parry: 10 (DX). Block: 8 (DX). Dodge: 10. DR: 12/5* (Torso).

Melee Attacks

Brawling • Punch (13): 1d-2 cr. Reach C.
Brawling • Bite (13): 1d-2 cr. Reach C.
Brawling • Kick (11): 1d-1 cr. Reach C,1.
Large Knife Orichalcum • Swing (13): 1d cut. Reach C,1.
Large Knife Orichalcum • Thrust (13): 1d imp. Reach C.

Ranged Attacks

Auto Pistol, .40 (14): 2d+2 pi+. Acc 2. Range 160 yd / 1.02 mi. RoF 3. Shots 13+1(3).
Colt M4A1, 5.56×45mm (13): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 15. Shots 30+1(3).
H&K USP, .40 S&W (14): 2d+2 pi+. Acc 2. Range 160 yd / 1.02 mi. RoF 3. Shots 13+1(3).
Large Knife Orichalcum (8): 1d imp. Range 9 yd / 17 yd. RoF 1. Shots T(1).
Remington Model 870, 12G 2.75’’ (13): 1d+1 pi. Acc 3. Range 40 yd / 800 yd. RoF 2×9. Shots 5+1(2i).

Bio:

Partner of Agent Howard Lee and the OSBI’s resident crazy person, this character was built using the Occultist template in MH: Sidekicks and was constructed to consciously emulate Fox Mulder from The X-Files. Rather than his sister being abducted by aliens, she was snatched by something that goes bump in the night and the PC has been hunting & searching and obsessing over this for years.

Born at Baptist Medical Center Oklahoma City October 31 1979 . Is 34. Has no living family members (unsure about sister.) No S.O. at this time.

The stats includes the Schattenjäger paraphernalia that Jack has obtained and utilized; obviously, he will not be wearing all of it all of the time, but he does intend on wearing the amulet whenever possible which provides the Enhanced Time Sense.

Jack Carter

GURPS: Red Sky Magman59