Wufei "Woo" Qing

Rookie OSBI Agent and Dedicated Martial Artist

Description:

Wufei “Woo” Qing

312 points

ST 13* [30]; DX 15 [100]; IQ 12 [40]; HT 12† [20].
Damage 1d+1/2d+1; BL 34 lb; HP 13 [0]; Will 12 [0]; Per 14‡ [0]; FP 12 [0].
Basic Speed 7.00 [5]; Basic Move 7 [0]; Dodge 11§.

Social Background

TL: 8 [0].
CF: Western (Native) [0].
Languages: English (Native) [0].

Templates and Meta-Traits

Dragon-Man Kung Fu (Martial Arts; p. MA208) [0]; Police Detective (Mysteries; p. MY105) [0].

Advantages

Ambidexterity [5]; Combat Reflexes [15]; Crushing Attack 5 (Based on Power Blow; Chi; Costs Fatigue (+6); Melee Attack: Reach C) [8]; Extra Perception 2 (Affects Per) [10]; Fit [5]; Legal Enforcement Powers 1 [5]; Police Rank 2 (OSBI) [10]; Striking ST 2 (Chi) [9]; Trained By A Master [30].
Perks: Skill Adaptation (Acrobatic Feints); Style Familiarity (Sinan’ju); Weapon Adaptation (Broadsword to Rapier). [3]

Disadvantages

Code of Honor (Police) [-5]; Curious (12 or less) [-5]; Discipline of Faith (Chi Rituals) [-5]; Duty (OSBI; 15 or less (almost always)) [-15]; Enemy (The Oni; utterly formidable group; 6 or less; Unknown) [-22]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Citizens of Oklahoma; Large Group) [-10].
Quirks: _Unused Quirk 1; _Unused Quirk 2; _Unused Quirk 3; _Unused Quirk 4; Grudge: A state official. [-5]

Skills

Acrobatics (H) DX-2 [4]-13; Acting (A) IQ-1 [1]-11; Administration (A) IQ-1 [1]-11; Area Knowledge (Oklahoma City) (E) IQ+1 [2]-13; Area Knowledge (Oklahoma) (E) IQ+1 [2]-13; Body Language (Human) (A) Per-1 [1]-13; Breaking Blow (H) IQ-2 [1]-10; Breath Control (H) HT-2 [1]-10; Computer Operation/TL8 (E) IQ [1]-12; Criminology/TL8 (A) IQ+1 [4]-13; Detect Lies (H) Per [4]-14; Diplomacy (H) IQ-2 [1]-10; Driving/TL8 (Automobile) (A) DX-1 [1]-14; Fast-Talk (A) IQ+1 [4]-13; First Aid/TL8 (Human) (E) IQ [1]-12; Forced Entry (E) DX [1]-15; Forensics/TL8 (H) IQ-1 [2]-11; Guns/TL8 (Pistol) (E) DX [1]-15; Guns/TL8 (Shotgun) (E) DX [1]-15; Holdout (A) IQ [2]-12; Intelligence Analysis/TL8 (H) IQ-2 [1]-10; Interrogation (A) IQ [2]-12; Intimidation (A) Will [2]-12; Judo (H) DX+1 [8]-16; Jumping (E) DX [1]-15; Karate (H) DX+2 [16]-17; Law (Criminal) (H) IQ-2 [1]-10; Meditation (H) Will-1 [2]-11; Observation (A) Per-1 [1]-13; Philosophy (Dragon Temple) (H) IQ-2 [1]-10; Power Blow (H) Will-1 [2]-11; Pressure Points (Human) (H) IQ-1 [2]-11; Professional Skill (Law Enforcement) (A) IQ+1 [4]-13; Psychology (Human) (H) IQ-2 [1]-10; Rapier (A) DX-1 [1]-14; Research/TL8 (A) IQ-1 [1]-11; Running (A) HT-1 [1]-11; Savoir-Faire (Police) (E) IQ [1]-12; Shadowing (A) IQ [2]-12; Smallsword (A) DX-1 [1]-14; Spear (A) DX-1 [1]-14; Staff (A) DX-1 [1]-14; Stealth (A) DX-1 [1]-14; Streetwise (A) IQ [2]-12; Two-Handed Sword (A) DX-1 [1]-14; Writing (A) IQ-1 [1]-11.
Techniques: Acrobatic Stand (Acrobatics) (A) [3]-10; Arm Lock (Judo) (A) [0]-16; Axe Kick (Karate) (H) [0]-13; Back Kick (Karate) (H) [0]-13; Flying Jump Kick (Karate) (H) [0]-10; Jump Kick (Karate) (H) [2]-14; Kicking (Karate) (H) [2]-16; Roll with Blow (Judo) (H) [0]-14; Spinning Kick (Karate) (H) [0]-14; Spinning Punch (Karate) (H) [0]-15; Spinning Strike (Rapier) (H) [0]-12; Stamp Kick (Karate) (H) [0]-14.

Footnotes

* Conditional +2 from ‘Striking ST’.
† Conditional +1 from ‘Fit’.
‡ Includes +2 from ‘Extra Perception’.
§ Includes +1 from ‘Combat Reflexes’.

Equipment

1× Assault Vest ($900; 8 lb); 1× Auto Pistol¸ 9mm (TL 6; $0; 2.4 lb); 1× Auto Pistol¸ 9mm (TL 6¸ Ammunition; $0; 11.2 oz); 1× Badge (Police Service; $0); 1× Basic Crime Scene kit ($0; 10 lb); 1× Cell Phone ($0; 4 oz); 1× Colt M4A1, 5.56×45mm ($950; 7.3 lb); 1× Handcuffs ($0; 8 oz); 1× Latex Gloves ($0); 1× Pager ($0; 1.6 oz); 1× Personal Radio ($0; 1 lb); 1× Remington Model 870, 12G 2.75’’ ($330; 7.6 lb); 1× Type IIA Armor ($0; 5 lb).

Defenses

Parry: 11 (DX). Block: 9 (DX). Dodge: 10/11. DR: 12/5* (Torso).

Melee Attacks

Axe Kick Karate (13): 1d+4 cr. Reach C,1.
Bite (15): 1d cr. Reach C.
Crushing Attack (15): 5d cr. Reach C.
Jump Kick Karate (14): 1d+5 cr. Reach 1,2.
Karate • Punch (17): 1d+2 cr. Reach C.
Karate • Kick (16): 1d+3 cr. Reach C,1.
Stamp Kick Karate (14): 1d+4 cr. Reach C,1.

Ranged Attacks

Auto Pistol¸ 9mm TL 6 (15): 2d+2 pi. Acc 2. Range 150 yd / 1.05 mi. RoF 3. Shots 8+1(3).
Colt M4A1, 5.56×45mm (13): 4d+2 pi. Acc 4. Range 750 yd / 1.65 mi. RoF 15. Shots 30+1(3).
Remington Model 870, 12G 2.75’’ (15): 1d+1 pi. Acc 3. Range 40 yd / 800 yd. RoF 2×9. Shots 5+1(2i).

Bio:

A sole child, Woo’s birth father was cop mysteriously killed in line of duty which ultimately led to young Wufei mildly obsessed with discovering exactly how his father died. His mother was originally trained in martial arts by his grandmother, but has since completely turned her back on these teachings and firmly embraced the American culture which has naturally led to considerable strife between them. At a young age, Woo began training in Sinan’ju himself but his decision to enter law enforcement resulted in a rift between himself and his grandmother.

To everyone’s great surprise, Woo requested assignment to Special Projects as he believes it to be the best way to uncover how his father actually died.

Wufei "Woo" Qing

GURPS: Red Sky RigilKent